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1. Faster Target Lock? - in Ships and Modules [original thread]
This skill and one of these or these will do what you need, but by using them you sacrifice slots that could be used for your tank/damage mods, so the skill itself should do you fine.
- by Major Raditz - at 2010.01.21 16:41:00
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2. Not much info on the Thrasher in the forums, so I am posting. - in Ships and Modules [original thread]
7 150mm light ac2 (barrage) MWDt2, disruptor t2, med shield extender, 2 gyrostab 2, 2 shield extender rigs. I think that fits tbh.
- by Major Raditz - at 2007.10.13 17:33:00
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3. Vagabond - in Ships and Modules [original thread]
5 x 220mm t2 offline recon launcher 10nm mwd 2, warp disruptor 2, 2 LSE t2, 3 overdrive t2, 2 gyrostab t2, 2 polycarbon rigs 5 x warrior 2's in drone bay. Full LG snakes and other imlants = 8.7km/s.
- by Major Raditz - at 2007.09.13 11:49:00
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4. Fastest Stiletto in the universe - in Ships and Modules [original thread]
Claw = 4 lows: cloak, 1mn mwd t2, cap recharger 2 2 nano fibre t2, 2 istab t2, rigs: polycarbon engine housing 2. *should* insta warp i think.
- by Major Raditz - at 2007.09.07 20:17:00
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5. Huginn gang setup - in Ships and Modules [original thread]
*Something* like 3 220 vulcans, 2 heavy missles, mwd, 2 13km+ webs, 2 LSE, sensor booster, dmg control, 2 nano fibre rigs 2 core field extenders.
- by Major Raditz - at 2007.08.27 14:33:00
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6. Out of curiosity: Hurricane PvP fitting. - in Ships and Modules [original thread]
Im thinking a Daddy Vagabond fit, 6 220 t2, 2 med nos, mwd, 2 x lse 24km or better scramble med rep, 3 gyrostab 2 overdrive, 1 mass reduction rig, 2 shield capacity rigs Or something similar Your signature is inappropriate. Please read the fo...
- by Major Raditz - at 2007.06.23 09:29:00
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7. T2 Battleships - in Ships and Modules [original thread]
Support bs like an oversized Scimitar would be interesting. Remote rep amount bonus and remote <insert faction thing here> boost such as tracking or remote sensor boosting. BUT fragile as hell and needs some good protection. Maybe a BS with...
- by Major Raditz - at 2007.04.22 16:51:00
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8. Covert Ops Ships Made Crap Coz CCP Poor Programming Skills? - in Ships and Modules [original thread]
I was thinking the dragon code is pretty much just a mirror of the chinese server...surely they would have already fixed this on that server and should never have creeped onto TQ at all? ]
- by Major Raditz - at 2006.08.31 00:46:00
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9. Covert Ops Ships Made Crap Coz CCP Poor Programming Skills? - in Ships and Modules [original thread]
First T2 ship i decided to skill towards is now useless. High five CCP!
- by Major Raditz - at 2006.08.29 23:38:00
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